Computer graphics programming in OpenGL with C++

Computer graphics programming in OpenGL with C++

Clevenger, John, Gordon, V. Scott
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"This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. ... Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book." --back cover. 
Tahun:
2019
Penerbit:
Mercury Learning and Information
Bahasa:
english
Halaman:
383
ISBN 10:
1683922212
ISBN 13:
9781683922216
Fail:
PDF, 37.74 MB
IPFS:
CID , CID Blake2b
english, 2019
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