Learning Web-based Virtual Reality

Learning Web-based Virtual Reality

Srushtika Neelakantam, Tanay Pant
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
Tahun:
2017
Edisi:
1st ed.
Penerbit:
Apress
Bahasa:
english
Halaman:
83
ISBN 10:
1484227107
ISBN 13:
9781484227107
Fail:
PDF, 2.66 MB
IPFS:
CID , CID Blake2b
english, 2017
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