Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0

Ernest Pazera
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Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer
Tahun:
2002
Penerbit:
Premier Press Game Development (Software)
Bahasa:
english
Halaman:
720
ISBN 10:
0761530894
ISBN 13:
9780761530893
Fail:
PDF, 20.33 MB
IPFS:
CID , CID Blake2b
english, 2002
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